Deployment

Setting Up
Set up a board with literally as much terrain as you can find, you should make corridors, junctions and where possible, kill-zones and choke points. Keep in mind thematicly this is a Space Hulk/Hive World setting, the more crowded the better.

Generating Objectives
Generate D6+3 objectives, then each player takes turns placing 1 objective on the board as per 40k brb. Number them. After each player has deployed, but before the first turn you will need to randomly allocate 4 of these objectives to be Nodes (roll a D10 4 times, re-rolling any duplicates or numbers higher then your objectives).

Deployment
Deployment is done in the same way as the basic rulebook with the following additional restrictions;

All of a playeres models must be placed within 12" of each other model.

Models wishing Infiltrate may still be deployed as per the BRB.

Models wishing to Scout must be deployed within 12" of each other model initially but may then redeploy as per normal.

Reserves may not be used, and nothing can be deployed in Reserves with the exception of units wishing to Outflank or those placed in Deep Strike Reserves.

Models wishing to Outflank will automatically arrive on turn 1.

Any units placed in Deep Strike Reserve will arrive on turn 1 on a 4+, otherwise they will arive on turn 2 automatically.