Incursion

Incursion is the pvp format of The Iron Grid and is designed as a battle between 2 - 6 players in either a FFA or team based line-up. The winning player/team will score the most VP (Victory Points) through either slaying rival teams or capturing objectives.

The Armies
Each player selects an army as per the Building Your Army section.

Battlefield
Using either a 4x4 or a 6x4, set up a board with literally as much terrain as you can find, you should make corridors, junctions and where possible, kill-zones and choke points. Keep in mind thematicly this is a Space Hulk/Hive World setting, the more crowded the better. Use Random Deployment Zones as per BRB.

Objectives
After terrain has been set up but before deployment zones are determined, Generate D6+'X'* objectives, then each player takes turns placing 1 objective on the board as per the 40k BRB. Number them as they are placed.

* 'X' is equal to the number of players.

After all forces have been deployed but before the first turn, you will need to assign a number of these objectives to become Nodes in addition to being objectives, to do this, consult the table below for the number of Nodes required (this corresponds to the number of players) and then randomly determine which objectives will become Nodes until you have the required number,

Deployment
Deployment is done in the same way as the basic rulebook with the following additional restrictions;
 * All of a playeres models must be placed within 12" of each other model.1st_legion_by_albe75.jpg
 * Models wishing Infiltrate may still be deployed as per the BRB.
 * Models wishing to Scout must be deployed within 12" of each other model initially but may then redeploy as per normal.
 * Reserves may not be used, and nothing can be deployed in Reserves with the exception of units wishing to Outflank or those placed in Deep Strike Reserves.
 * Models wishing to Outflank will automatically arrive on turn 1.
 * Any units placed in Deep Strike Reserve will arrive on turn 1 on a 4+, otherwise they will arive on turn 2 automatically.

Scoring
The player/team that wins will be the one with the most Victory Points at the end of the game. Victory Points are awarded by achieving the following objectives;

Mission Special Rules
Random Game Length, Night Fighting